3D Modeler

September 2, 2017

Principles and Responsibilities:

  • Create stylized, appealing and photo realistic models including props, environment and characters from scratch that meet all technical and aesthetic standards for the project
  • Complete tasks within production deadlines while being largely self-directed
  • Pre and post thought for texture and layout departments to ensure all models work smoothly within all pipelines
  • Pre preparation with the asset development leads in the case of character models to ensure models work smoothly within the production pipeline

Education, Experience and Skills Required:

  • An experience creating high resolution, photo realistic models for feature films, DVDs and TVCs in Maya Software
  • Eventually, we don’t have constrain for years experience, rather we love to have you onboard if you have good portfolio and hungriness for 3D modelling
  • Experience with Character, Hard Surface vehicles or props and/or Environments modeling
  • Experience working from 2D references, sketches or scribbles
  • Zbrush and Mudbox experience is plus+
  • Basic Lighting and Look Dev. is a plus+
  • Must have excellent communication and organisational skills

Please include web-portfolio or online reel link in your resume.