Principles and Responsibilities:
- Creating textures for photo-realistic characters/environments based on concept art and/or photo reference
Education, Experience and Skills Required:
- Minimum 2 years experience as a texture painter in animation feature film, TV, or commercials
- Expert using Mari, Photoshop, zbrush/mud box or other relative softwares
- Demonstrable experience integrating textures into 3D environments using Maya and/or Nuke
- Possess a strong understanding of light, color, and perspective
- Possess excellent artistic communication skills as well as an excellent eye for detail
- Knowledge of visual effects pipelines, production, and implementation, as well as the ability to work well in a team
- understanding of 2D and 3D workflows within a feature film environment
- Good knowledge of shader writing is plus+
- Good knowledge of substance painter is plus+
Please include web-portfolio or online reel link in your resume.