3D Surfacer

September 11, 2017

Principles and Responsibilities:

  • Creating textures for photo-realistic characters/environments based on concept art and/or photo reference

Education, Experience and Skills Required:

  • Minimum 2 years experience as a texture painter in animation feature film, TV, or commercials
  • Expert using Mari, Photoshop, zbrush/mud box or other relative softwares
  • Demonstrable experience integrating textures into 3D environments using Maya and/or Nuke
  • Possess a strong understanding of light, color, and perspective
  • Possess excellent artistic communication skills as well as an excellent eye for detail
  • Knowledge of visual effects pipelines, production, and implementation, as well as the ability to work well in a team
  • understanding of 2D and 3D workflows within a feature film environment
  • Good knowledge of shader writing is plus+
  • Good knowledge of substance painter is plus+

Please include web-portfolio or online reel link in your resume.